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Good thing there’s a vent under the stairs Joker can use to infiltrate them! After a quick change and some good old-fashioned role play by Ann, the VIP gives his letter of introduction. Ryuji comes up with a rather brazen plan (one that involves his female team members and swimsuits), but unfortunately, the changing rooms are restricted to non-members. Otherwise, the second VIP lounges on a poolside beach chair, though he doesn’t bother interacting with the Phantom Thieves. 7 Make A Splash At The PoolĪ Safe Room and a treasure chest await players after a short elevator ride to the pool. The corridors are fairly narrow, so wait to ambush nearby Shadows when they turn a corner.
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Find and interact with lanterns to shut the statues down, and open locked doors to allow backtracking when necessary. Luckily, this new form allows players to crawl through air ducts to enter adjoining corridors. As mice, player’s can’t open doors or attack enemies, making stealth even more imperative. Certain rooms house statues of Shido that turn the Phantom Thieves into mice, reflecting Shido’s views of his opponents as mere rodents. This section introduces players to a new mechanic, one that forces them to take a new and more cautious approach to progress. See also Is There Racism in Games Journalism One Assassins Creed 3 Director Thinks So 8 Navigate The Hallways Head to the elevator on the other side of the restaurant to proceed. The second VIP hangs out by the ship’s pool. After he is defeated, Joker receives the first of five letters of introduction. Luckily, the following battle is relatively painless (even more so when using Psychic-type attacks). Makoto and Ryuji nab a seat near the first VIP’s table, but soon get in an altercation when the VIP approaches. With the newly-acquired membership card in tow, the restaurant host happily grants the Phantom Thieves entry. Use Joker’s Third Eye to retrace their footsteps and nab their membership card at a nearby bar. Backtracking to the Central Hall and eavesdropping on some patrons reveals that somebody lost theirs. Unfortunately, Joker can’t just waltz into the restaurant he needs a membership card first.
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Shadows patrol this lounge area, however, so sneak around or get the jump on them when given the chance. The first likes to eat at the onboard Restaurant, located through the Central Hall. In order to gain access to the Main Assembly Hall where Shido’s Treasure lies, players must secure five letters of introduction from the innermost circle of Shido’s cronies. While it can be completed in a single run-through like almost all the other Palaces, pacing and preparation remain an utmost priority. However, Shido’s power and influence aren’t just felt in the real world: his cognitive Palace holds some of the toughest Shadows in the game, and its sheer length tests the endurance of any player. Who knew that the man who ruined Joker’s reputation would also be the man attempting to gain total control over Japan? Finally, after avoiding assassination and being forced into hiding, players of Persona 5 get the chance to stop the unjust megalomaniac who thrust them into this mess in the first place: Masayoshi Shido. You Are Reading : Persona 5 A Step By Step Guide To Shidos Palace If you’re having trouble conquering Shido’s Palace in Persona 5, be sure to check out this helpful guide!
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